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		<title>Kapzer&#039;s Realm</title>
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		<title>Web Designer Wanted</title>
		<link>http://kapzer.wordpress.com/2011/06/12/web-designer-wanted/</link>
		<comments>http://kapzer.wordpress.com/2011/06/12/web-designer-wanted/#comments</comments>
		<pubDate>Sun, 12 Jun 2011 17:32:42 +0000</pubDate>
		<dc:creator>kapzer</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[new site]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[redesign]]></category>
		<category><![CDATA[Web design]]></category>

		<guid isPermaLink="false">http://kapzer.wordpress.com/?p=234</guid>
		<description><![CDATA[Hey folks, I want to announce that I am looking for a web designer to develop me a site that can contain my blog (with custom design hopefully) and space to display portfolios of different types, including downloads, images, video and writing. You can contact me at admin@kapzer.com if you&#8217;re interested. Thanks, Kapzer Filed under: [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kapzer.wordpress.com&amp;blog=6330730&amp;post=234&amp;subd=kapzer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hey folks,</p>
<p>I want to announce that I am looking for a web designer to develop me a site that can contain my blog (with custom design hopefully) and space to display portfolios of different types, including downloads, images, video and writing.</p>
<p>You can contact me at admin@kapzer.com if you&#8217;re interested.</p>
<p>Thanks,</p>
<p>Kapzer</p>
<br />Filed under: <a href='http://kapzer.wordpress.com/category/announcements/'>Announcements</a> Tagged: <a href='http://kapzer.wordpress.com/tag/blog/'>blog</a>, <a href='http://kapzer.wordpress.com/tag/design/'>design</a>, <a href='http://kapzer.wordpress.com/tag/new-site/'>new site</a>, <a href='http://kapzer.wordpress.com/tag/portfolio/'>portfolio</a>, <a href='http://kapzer.wordpress.com/tag/redesign/'>redesign</a>, <a href='http://kapzer.wordpress.com/tag/web-design/'>Web design</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/kapzer.wordpress.com/234/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/kapzer.wordpress.com/234/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/kapzer.wordpress.com/234/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/kapzer.wordpress.com/234/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/kapzer.wordpress.com/234/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/kapzer.wordpress.com/234/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/kapzer.wordpress.com/234/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/kapzer.wordpress.com/234/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/kapzer.wordpress.com/234/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/kapzer.wordpress.com/234/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/kapzer.wordpress.com/234/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/kapzer.wordpress.com/234/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/kapzer.wordpress.com/234/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/kapzer.wordpress.com/234/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kapzer.wordpress.com&amp;blog=6330730&amp;post=234&amp;subd=kapzer&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>E3 Roundup</title>
		<link>http://kapzer.wordpress.com/2011/06/12/e3-roundup/</link>
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		<pubDate>Sun, 12 Jun 2011 17:27:09 +0000</pubDate>
		<dc:creator>kapzer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rant]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[E3 2011]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Playstation Vita]]></category>
		<category><![CDATA[PS Move]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://kapzer.wordpress.com/?p=230</guid>
		<description><![CDATA[So, the week has passed and the powder keg that is E3 graced us with a slew of news, with highlights including the Wii U, Halo 4, the focus on Kinect titles, a Bioshock project on the Playstation Vita (formerly NGP) and lots of games.  As you can see, besides the already known announcement of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kapzer.wordpress.com&amp;blog=6330730&amp;post=230&amp;subd=kapzer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:justify;">So, the week has passed and the powder keg that is E3 graced us with a slew of news, with highlights including the Wii U, Halo 4, the focus on Kinect titles, a Bioshock project on the Playstation Vita (formerly NGP) and lots of games.  As you can see, besides the already known announcement of a new console, E3 2011 was a little short of excitement especially when compared to the massive free-for-all that was E3 2010.</p>
<p style="text-align:justify;">In short, E3 was a bit of a disappointment.  Most of the things that came out of it were already known or leaked beforehand, including Nintendo&#8217;s new console.  Therefore, it is indeed acceptable for one to feel a little &#8220;jipped&#8221; when trying to sum up the events of E3.  On the other hand, this year was full of gameplay demos showing everyone not just little teasers of what is to come, but giving some real demonstration as to what they will be playing.  This includes relatively long gameplay clips of titans such as Battlefield 3 and The Elder Scrolls V: Skyrim.  Alongside that, we saw some more Gears of War 3 gameplay, quite a lot of demos from games coming to PS Vita, and some big-publisher titles like EA&#8217;s Need for Speed: The Run, and Ubisoft&#8217;s Ghost Recon: Future Soldier.</p>
<p style="text-align:justify;"><img class="aligncenter" title="The Wii U." src="http://www.brashgames.co.uk/wp-content/uploads/2011/06/Wii-u.png" alt="" width="402" height="474" /></p>
<p style="text-align:justify;">The big highlight of the show was the Wii U, Nintendo&#8217;s response to demands from the gamers.  The console sports technical specifications that live up to the current generation, and backwards compatibility for the majority of peripherals and software from the original Wii.  That means you&#8217;ll be able to use your motion controllers with the new console.  In addition, the Wii U introduces a new controller that contains all of the same buttons as a current generation controller, but adds a touch screen in the middle of it.  This acts as a second screen that can work either in conjunction with the big TV, or as an independent screen where the player may continue playing whilst the TV is turned off or the channel is changed.  So really we&#8217;re looking at a current gen console with a little add-on.  Oh I forgot to mention that the console will contain quite a few of the upcoming 2012 titles, and is looking to be released next year.</p>
<p style="text-align:justify;">To sum up the Wii U, all I can say is&#8230;.it&#8217;s about time.  Nintendo finally listened to the outspoken and horde that is the gamer nation.  As for the rest of the show, I hate to say that it was mediocre but I simply cannot deny it.  At least we got to see some great gameplay, and personally&#8230;Gears of War 3 is exceeding my expectations.</p>
<br />Filed under: <a href='http://kapzer.wordpress.com/category/news/'>News</a>, <a href='http://kapzer.wordpress.com/category/rant/'>Rant</a> Tagged: <a href='http://kapzer.wordpress.com/tag/2011/'>2011</a>, <a href='http://kapzer.wordpress.com/tag/e3/'>E3</a>, <a href='http://kapzer.wordpress.com/tag/e3-2011/'>E3 2011</a>, <a href='http://kapzer.wordpress.com/tag/kinect/'>Kinect</a>, <a href='http://kapzer.wordpress.com/tag/microsoft/'>Microsoft</a>, <a href='http://kapzer.wordpress.com/tag/nintendo/'>Nintendo</a>, <a href='http://kapzer.wordpress.com/tag/playstation-vita/'>Playstation Vita</a>, <a href='http://kapzer.wordpress.com/tag/ps-move/'>PS Move</a>, <a href='http://kapzer.wordpress.com/tag/sony/'>Sony</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/kapzer.wordpress.com/230/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/kapzer.wordpress.com/230/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/kapzer.wordpress.com/230/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/kapzer.wordpress.com/230/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/kapzer.wordpress.com/230/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/kapzer.wordpress.com/230/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/kapzer.wordpress.com/230/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/kapzer.wordpress.com/230/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/kapzer.wordpress.com/230/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/kapzer.wordpress.com/230/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/kapzer.wordpress.com/230/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/kapzer.wordpress.com/230/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/kapzer.wordpress.com/230/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/kapzer.wordpress.com/230/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kapzer.wordpress.com&amp;blog=6330730&amp;post=230&amp;subd=kapzer&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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			<media:title type="html">The Wii U.</media:title>
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		<title>E3 2011 Baby!</title>
		<link>http://kapzer.wordpress.com/2011/06/06/e3-2011-baby/</link>
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		<pubDate>Mon, 06 Jun 2011 15:39:45 +0000</pubDate>
		<dc:creator>kapzer</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[E3 2011]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
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		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://kapzer.wordpress.com/?p=221</guid>
		<description><![CDATA[Well it&#8217;s that time of the year again, that time where nerd and gamer alike come together in order to celebrate what is regarded as the Mecca of gaming &#8211; the Electronic Entertainment Expo (E3)!  After the mindnumbing event that was E3 2010, this year is shaping up to be even more drool-worthy with a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kapzer.wordpress.com&amp;blog=6330730&amp;post=221&amp;subd=kapzer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://kapzer.files.wordpress.com/2011/06/e32011xlogo.jpg"><img class="aligncenter size-full wp-image-222" title="E32011xLogo" src="http://kapzer.files.wordpress.com/2011/06/e32011xlogo.jpg?w=500" alt=""   /></a></p>
<p>Well it&#8217;s that time of the year again, that time where nerd and gamer alike come together in order to celebrate what is regarded as the Mecca of gaming &#8211; the Electronic Entertainment Expo (E3)!  After the mindnumbing event that was E3 2010, this year is shaping up to be even more drool-worthy with a staggering 138 titles confirmed to be on show in some capacity whether it be as part of the conferences or on exhibition on the show floor.  In fact, to show what I mean, here&#8217;s a list of the titles that have been confirmed to be present at the 2011 show:</p>
<p>A Game of Thrones: Genesis<br />
Aliens: Colonial Marines<br />
Anarchy Reigns<br />
Assassin’s Creed Revelations<br />
Backbreaker Vengeance<br />
Back to the Future: The Game — Episode 5: Outatime<br />
Bastion<br />
Batman: Arkham City<br />
Battle VS Chess<br />
Battlefield 3<br />
Ben 10: Galactic Racing<br />
Binary Domain<br />
BioShock: Infinite<br />
Blacklight Retribution<br />
BloodRayne: Betrayal<br />
Bodycount<br />
BurgerTime World Tour<br />
Call of Duty: Modern Warfare 3<br />
Call of Juarez: The Cartel<br />
Camping Mama: Outdoor Adventures<br />
Captain America: Super Soldier<br />
Cars 2<br />
Combat Wings: The Great Battles of WWII<br />
Cooking Mama 4: Kitchen Magic<br />
Crusader Kings II<br />
DC Universe Online<br />
Dead Island<br />
Defenders of Ardania<br />
Disney Universe<br />
Dragon Nest<br />
Driver San Francisco<br />
Duke Nukem Forever<br />
Dungeon Siege III<br />
El Shaddai: Ascension of the Metatron<br />
End of Nations<br />
F1 2011<br />
Face Racers: Photo Finish<br />
FIFA Soccer 12<br />
Final Fantasy XIII-2<br />
Fortune Online<br />
Forza Motorsport 4<br />
Free Realms<br />
From Dust<br />
Gears of War 3<br />
Green Lantern: Rise of the Manhunters<br />
Guardian Heroes<br />
Heroes of Ruin<br />
High Flyer Death Defyer<br />
Hitman: Absolution<br />
Hulk Hogan&#8217;s Main Event<br />
Jurassic Park: The Game<br />
King Arthur II: The Role-Playing Wargame<br />
Kingdoms of Amalur: Reckoning<br />
LEGO Pirates of the Caribbean: The Video Game<br />
Madden NFL 12<br />
Magicka<br />
Mario &amp; Sonic at the London 2012 Olympic Games<br />
Marvel Super Hero Squad Online<br />
Mass Effect 3<br />
Metro 2033: Last Light<br />
Michael Phelps: Push the Limit<br />
Mind &#8216;n Motion<br />
MotionSports Adrenaline<br />
Nano Assault<br />
NBA 2K12<br />
NCAA Football 12<br />
Need for Speed: The Run<br />
NHL 12<br />
Ninja Gaiden III<br />
Of Orcs and Men<br />
Pet Zombies in 3D<br />
Phineas and Ferb: Across the Second Dimension<br />
Prey 2<br />
Prime World<br />
Prototype 2<br />
Puzzle Agent 2<br />
Rage<br />
RaiderZ<br />
Ratchet &amp; Clank: All 4 One<br />
Rayman Origins<br />
Red Faction: Armageddon<br />
Renegade Ops<br />
Resistance 3<br />
Rift<br />
Rise of Nightmares<br />
Risen 2: Dark Water<br />
Rocksmith<br />
Rotastic<br />
Rusty Hearts<br />
Saints Row: The Third<br />
Scivelation<br />
SEGA Rally Online Arcade<br />
Serious Sam 3: BFE<br />
Sesame Street: Once Upon a Monster<br />
Skylanders Spyro’s Adventure<br />
Sniper: Ghost Warrior 2<br />
Sonic Generations<br />
Soulcalibur V<br />
Spider-Man: Edge of Time<br />
SSX<br />
Star Trek: Infinite Space<br />
Star Wars: Clone Wars Adventures<br />
Star Wars: The Old Republic<br />
Starhawk<br />
Super Mario 3DS<br />
Supremacy MMA<br />
Sword of the Stars II: Lords of Winter<br />
Take Shape<br />
Tera<br />
Tomb Raider<br />
The Adventures of Tintin<br />
The Darkness II<br />
The Earth Defense Force: Insect Armageddon<br />
The Elder Scrolls V: Skyrim<br />
The Hidden<br />
The Legend of Zelda: Skyward Sword<br />
The Lord of the Rings: War in the North<br />
The New Adventures of Sherlock Holmes: The Testament of Sherlock<br />
The Sims 3: Generations<br />
Tom Clancy’s Ghost Recon Future Soldier<br />
Tom Clancy’s Ghost Recon Online<br />
TrackMania2 Canyon<br />
Twisted Metal<br />
Two Worlds II: Pirates of the Flying Fortress<br />
UFC Personal Trainer: The Ultimate Fitness System<br />
Uncharted 3: Drake’s Deception<br />
Uncharted Portable<br />
Upcoming new Just Dance<br />
Upcoming new Raving Rabbids<br />
Upcoming new Your Shape<br />
Vindictus<br />
Wakfu<br />
Warhammer 40,000: Space Marine<br />
White Knight Chronicles II<br />
Wrecked: Revenge Revisited<br />
XCOM<br />
X-Men: Destiny<br />
Zumba Fitness 2</p>
<p>(list courtesy of Rynstex at gaminglives.com)</p>
<p>As you can see the list is staggering, and that is only the games that are definitely at the show.  There are still the new titles that will be unveiled as part of the publishers&#8217; conferences, which starts in tradition with Microsoft going first.  Following on the same day are Ubisoft, EA and Sony.  Better than reading this, here&#8217;s a small graphic showing you the order and times of the major publisher conferences, with Konami having already done theirs as a pre-produced piece, and Activision as usual deciding to have a private conference with no live stream.</p>
<p style="text-align:center;"><img class="aligncenter" title="Kotaku E3 Schedule" src="http://fastcache.gawkerassets.com/assets/images/9/2011/06/xlarge_times.jpg" alt="" width="461" height="259" />(image courtesy of Kotaku.com)</p>
<p style="text-align:left;">As you can see, that&#8217;s a busy Monday, with conferences proceeding throughout the day.  On the other hand, June 6 is the media day anyway, so it&#8217;s expected for the majority of conferences to be situated then, with just the one by Nintendo taking place on the Tuesday, when the show is open to the public.  As with regular E3 occurrences, there have already been accidental leaks.  Last year included leaks such as the Microsoft <em>Kinect</em> and Sony blunders such as <em>Mass Effect 2</em> on the PS3 and <em>Killzone 3</em>.  This trend continues in 2011, with someone at Microsoft having accidentally leaked <em>Halo 4</em> and a <em>Halo: Combat Evolved</em> HD version.</p>
<p style="text-align:center;"><img class="aligncenter" title="Halo 4 Leak Screenshot" src="http://fastcache.gawkerassets.com/assets/images/9/2011/06/xlarge_microsofthalo4.jpg" alt="" width="493" height="277" /></p>
<p style="text-align:center;">(image courtesy of Kotaku.com)</p>
<p style="text-align:left;">A shame, but I&#8217;m sure there&#8217;s plenty more news and surprises to come from E3 2011, so let the event unfold and let us see what there is in store!</p>
<br />Filed under: <a href='http://kapzer.wordpress.com/category/news/'>News</a> Tagged: <a href='http://kapzer.wordpress.com/tag/2011/'>2011</a>, <a href='http://kapzer.wordpress.com/tag/e3/'>E3</a>, <a href='http://kapzer.wordpress.com/tag/e3-2011/'>E3 2011</a>, <a href='http://kapzer.wordpress.com/tag/ea/'>EA</a>, <a href='http://kapzer.wordpress.com/tag/gaming/'>Gaming</a>, <a href='http://kapzer.wordpress.com/tag/konami/'>Konami</a>, <a href='http://kapzer.wordpress.com/tag/microsoft/'>Microsoft</a>, <a href='http://kapzer.wordpress.com/tag/nintendo/'>Nintendo</a>, <a href='http://kapzer.wordpress.com/tag/sony/'>Sony</a>, <a href='http://kapzer.wordpress.com/tag/ubisoft/'>Ubisoft</a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/kapzer.wordpress.com/221/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/kapzer.wordpress.com/221/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/kapzer.wordpress.com/221/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/kapzer.wordpress.com/221/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/kapzer.wordpress.com/221/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/kapzer.wordpress.com/221/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/kapzer.wordpress.com/221/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/kapzer.wordpress.com/221/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/kapzer.wordpress.com/221/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/kapzer.wordpress.com/221/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/kapzer.wordpress.com/221/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/kapzer.wordpress.com/221/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/kapzer.wordpress.com/221/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/kapzer.wordpress.com/221/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kapzer.wordpress.com&amp;blog=6330730&amp;post=221&amp;subd=kapzer&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<title>I&#8217;m Afraid You May Have Consolitis</title>
		<link>http://kapzer.wordpress.com/2011/03/18/im-afraid-you-may-have-consolitis/</link>
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		<pubDate>Fri, 18 Mar 2011 23:13:47 +0000</pubDate>
		<dc:creator>kapzer</dc:creator>
				<category><![CDATA[Articles]]></category>

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		<description><![CDATA[With the persistence of the current generation and promises from the likes of Microsoft and Sony that their current generation platforms will have a ten year cycle, it comes to question if games are being held back by conforming to the current standards.  Let’s face it – video games seem to have reached a plateau [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kapzer.wordpress.com&amp;blog=6330730&amp;post=206&amp;subd=kapzer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:justify;">With the persistence of the current generation and promises from the likes of Microsoft and Sony that their current generation platforms will have a ten year cycle, it comes to question if games are being held back by conforming to the current standards.  Let’s face it – video games seem to have reached a plateau where technical specifications have been similar for several years.  It can be said that the real issue here is whether or not games are being hindered by developers conforming to said plateau.</p>
<p style="text-align:justify;"><a href="http://kapzer.files.wordpress.com/2011/03/ps360logo.jpg"><img class="aligncenter size-full wp-image-207" title="ps360logo" src="http://kapzer.files.wordpress.com/2011/03/ps360logo.jpg?w=500&#038;h=177" alt="" width="500" height="177" /></a></p>
<p style="text-align:justify;">The argument here is different depending on which perspective is being analysed.  The general consumer would claim that there being a set standard for games is not a bad thing at all, since the priority of the consumer is the monetary effect this would have on them.  With consoles having such a major effect on development standards, consumers would declare that they are spending less money overall due to only needing to buy one platform.  Whether they buy a console, or prefer to play on the PC, they would say that they have no need to upgrade hardware.  New hardware is always available when it comes to the PC, but with consoles having a lack of hardware upgrades it is apparent that consumers feel like the winners.</p>
<p style="text-align:justify;">Of course, there are exceptions to the rule in those consumers that like to play on more than one platform for reasons such as exclusives, or preference in certain genres on different platforms.  One such example would be individuals that prefer to play their first person shooters on the PC, and alongside this group of people are those that consider the PC as their platform of choice.  PC gamers, despite whatever opinions you may have of them, are the core driving force in advancing games technically.  This is due to the virtually limitless technology available to the PC platform.  With new components available regularly, PC gaming usually attempts to push the boundaries of what can be done within games via the use of new technologies.</p>
<p style="text-align:center;"><a href="http://kapzer.files.wordpress.com/2011/03/amdnvidia.jpg"><img class="size-full wp-image-208 aligncenter" title="amdnvidia" src="http://kapzer.files.wordpress.com/2011/03/amdnvidia.jpg?w=500" alt=""   /></a></p>
<p style="text-align:justify;">In the perspective of the PC crowd, game developers have generally been disappointing.  They believe that developers have begun to create games with consoles in mind, rather than developing for the PC as the native platform.  For some genres such as role playing games and driving games it is understandable for console controls and gameplay to be preferred over PC gameplay, but the argument is that for the likes of first person shooters or strategy titles it is the PC that should be developed for first and foremost.  There are accusations that developers are more interested in developing for the larger crowd and after higher sales, therefore concentrating on console development rather than utilising the newer technologies available that go beyond the capabilities of consoles.</p>
<p style="text-align:justify;">Examples of the argument are the upcoming titles Crysis 2 from Crytek and Battlefield 3 from DiCE.  After the release of the multiplayer demo on the Xbox 360 first, and then the PC, there are opinions that the PC demo feels like a port of the Xbox 360 version.  There are accusations that after Crysis and Crysis Warhead, released exclusively for the PC, Crytek’s decision to make Crysis 2 a multiplatform title with a streamlined user interface was not favoured by the PC audience.  They feel that Crysis 2 has been “dumbed down” in order to play better on consoles, sacrificing the complexity they introduced in the original Crysis, a game designed with PC gamers as the sole audience.</p>
<div class="wp-caption aligncenter" style="width: 490px"><img title="Crysis 2 Screenie" src="http://www.cinemablend.com/images/gallery/s23893/crysis_2_screenshots_12708619179779.jpg" alt="" width="480" height="276" /><p class="wp-caption-text">The Urban Jungle of Crysis 2</p></div>
<p style="text-align:justify;">The PC crowd are concerned that DiCE will pull a similar move with Battlefield 3, which is the first title in the main Battlefield series since Battlefield 2, in between which there were three console-focused titles in Battlefield 2: Modern Combat and the two Battlefield: Bad Company games.  Unlike the previous PC exclusive prime Battlefield titles, Battlefield 3 is being developed for the PC, Xbox 360, and Playstation 3.  It’s due to this, and the last few titles that came out before it, that is making PC gamers anxious about DiCE’s direction with the title.  This is in spite of the fact that DiCE have already announced that the PC will be getting special treatment compared to the console versions of the game.</p>
<div class="wp-caption aligncenter" style="width: 490px"><img class=" " title="BF3 Screenshot" src="http://www.battlefield3cheats.com/wp-content/uploads/2011/03/01425i250522sz1001.jpg" alt="" width="480" height="281" /><p class="wp-caption-text">Battlefield 3 in DiCE&#039;s Frostbite 2 Engine</p></div>
<p style="text-align:justify;">With one audience being in favour of the gaming plateau, and one very much against it, the opinions of the consumers are distinctly split into two.  However, the opinion of those that are involved with the games industry every day must be considered.  The perspective of game critics and developers cannot be ignored in such a debate.  There are possible advantages as well as disadvantages to having a plateau in games.  It can be thought that gearing a title for a multi-platform release means that all formats need to be of the same or similar quality, with no one format being distinctly better than any other.  This could lead to limiting a certain version of the game that could have more content or more depth in gameplay via use of a technology that is not possible on other formats.  However, this would sometimes explain why platform exclusives exist; simply because one platform is more capable than another.</p>
<p style="text-align:justify;">On the other hand, it can also be argued that creating a title of similar quality on all platforms gives the title equality, so that the consumer may purchase the game on their platform of preference, and not feel like they are losing out buy not buying the game on another platform.  However, at present platform manufacturers incentivise consumers to buy the game on their respective format through marketing or offering extra or exclusive content.  This results in the game not being the same on all platforms, meaning consumers would prefer one platform over another.</p>
<p style="text-align:justify;">Some would say that the argument of technical advancement and  utilisation of new technologies versus equality and cheaper gaming for  consumers is completely irrelevant.  The so called “limits” in current  generation technology has not stopped  developers from being creative  nor has it stopped them from pushing the  technology as far as they  possibly can.  For this point, Crysis 2 is a  perfect example.  Crytek’s  CryEngine 3 makes the game look graphically  better than anything  before it and that is by exploiting the hardware at  hand and building  an efficient engine to produce quality not seen in  the past.  This is  the case for both PC and consoles; the game looks  just as good, if not  better than Crysis, and looks better than any other  console title to  date.</p>
<div class="wp-caption aligncenter" style="width: 490px"><img class="   " title="CryEngine 3" src="http://www6.incrysis.com/screenshots/cryengine3_siggraph_2009.png" alt="" width="480" height="259" /><p class="wp-caption-text">Crytek&#039;s Beautiful CryEngine 3</p></div>
<p style="text-align:justify;">Game designers would be adamant that limits in technology do not stifle creativity.  More than five years into the current generation new games and IPs that introduce unique features are still being created.  Whether this is the use of a unique art style like in Borderlands, distinctive game mechanics like in Split/Second, or even completely unique titles like runaway indie hit Minecraft.  There are many more examples of games that utilise current generation technology and still manage to introduce new things to gamers, proving that no matter which platform is being developed for, creativity is not dead in this postmodernist generation.</p>
<p style="text-align:justify;">It can be said that despite the differing opinions from various components of the games industry, developers continue to innovate and deliver new experiences for consumers.  Even though technology continues to advance and new processes and tools become available for use, developers are still managing to explore the current standard and keep pushing to use the full extent of the technology’s capability.  Therefore, it can be said that even with “consolitis” being evident, it in no way hinders the ability of game developers to provide new and intriguing experiences.</p>
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		<title>Been A Long Time</title>
		<link>http://kapzer.wordpress.com/2011/03/11/been-a-long-time/</link>
		<comments>http://kapzer.wordpress.com/2011/03/11/been-a-long-time/#comments</comments>
		<pubDate>Fri, 11 Mar 2011 22:51:50 +0000</pubDate>
		<dc:creator>kapzer</dc:creator>
				<category><![CDATA[Ponderings]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://kapzer.wordpress.com/?p=203</guid>
		<description><![CDATA[Well, I must say, it has been an incredibly long time since I&#8217;ve updated this blog.  Oh well, it&#8217;s not like anyone read it anyway! Nonetheless, this post is just to say that I&#8217;m back and I shall be updating again.  Don&#8217;t expect very regular updates, but it&#8217;s better than nothing, no? Since last time, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kapzer.wordpress.com&amp;blog=6330730&amp;post=203&amp;subd=kapzer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:justify;">Well, I must say, it has been an incredibly long time since I&#8217;ve updated this blog.  Oh well, it&#8217;s not like anyone read it anyway!</p>
<p>Nonetheless, this post is just to say that I&#8217;m back and I shall be updating again.  Don&#8217;t expect very regular updates, but it&#8217;s better than nothing, no?</p>
<p>Since last time, I&#8217;ve been up to a short summer break and then back at university for the third year of my degree which is mostly over.  Yes, that means I shall soon start looking for work!  So if you&#8217;re a game designer in a position to hire, then look me up!  Of course, I shall be uploading my portfolio to the &#8220;portfolio&#8221; category on this site, and eventually a fully customised site will be up which I am currently working on with a friend.  It&#8217;s just taking a while because we&#8217;re both at university and it&#8217;s an idea that hasn&#8217;t really been done before, especially this method of displaying a portfolio.</p>
<p>In the time coming I&#8217;ll start with a review of<em> Battle: Los Angeles</em> and my thoughts on the <em>Crysis 2</em> demo, and then we&#8217;ll see where it goes from there.</p>
<p>For anyone reading, I&#8217;ll be back soon!</p>
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		<title>Gears of War 3: Ashes To Ashes Trailer</title>
		<link>http://kapzer.wordpress.com/2010/04/21/gears-of-war-3-ashes-to-ashes-trailer/</link>
		<comments>http://kapzer.wordpress.com/2010/04/21/gears-of-war-3-ashes-to-ashes-trailer/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 00:16:04 +0000</pubDate>
		<dc:creator>kapzer</dc:creator>
				<category><![CDATA[Articles]]></category>
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		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Gears of War]]></category>
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		<description><![CDATA[It was recently discovered that the lead writer for Gears of War 3 is none other than Karen Traviss, the very person that was pinned to write the Gears of War novels. This, I assume, means that the story should make perfect sense to those that have read said books. Considering I&#8217;ve read the books [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kapzer.wordpress.com&amp;blog=6330730&amp;post=191&amp;subd=kapzer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:justify;">It was  recently discovered that the lead writer for <em>Gears of War 3</em> is  none other than <strong>Karen Traviss</strong>, the very person that was pinned to  write the <em>Gears of War</em> novels. This, I assume, means that the  story should make perfect sense to those that have read said books.<img title="More..." src="http://www.onelastcontinue.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
<p style="text-align:center;"><span style="text-align:center; display: block;"><a href="http://kapzer.wordpress.com/2010/04/21/gears-of-war-3-ashes-to-ashes-trailer/"><img src="http://img.youtube.com/vi/n7Te5fcnrUA/2.jpg" alt="" /></a></span></p>
<p style="text-align:justify;">Considering  I&#8217;ve read the books myself, the trailer first seen during <strong>Cliff  Bleszinski</strong>&#8216;s appearance on <em>Late Night with Jimmy Fallon</em> does  indeed make a lot of sense to me.  To those that have not read the  books, but played <em>Gears of War 2</em> the trailer might seem a little  confusing, but alas I am here to fill you in.  Just know that I am not  going in chronological order, but in order of what seemed most  significant to me.</p>
<p style="text-align:justify;">The  most obvious thing that occurred to me, and probably to ninety nine  percent of everybody else that has seen the video is the appearance of  female Gears.  However, women have been Gears since before the first <em>Gears  of War</em> exemplified by a character from the novels called Bernie  Mataki.  An old Gear that retired, she returned to fight for humankind&#8217;s  survival when the locust rose on Emergence Day.   Although the lore of  the universe suggests that a woman&#8217;s primary role was to have children  and continue the human race by creating the next generation.</p>
<p style="text-align:center;"><img class="aligncenter" title="a_gw3_06_tif_jpgcopy" src="http://www.onelastcontinue.com/wp-content/uploads/2010/04/a_gw3_06_tif_jpgcopy.jpg" alt="" width="488" height="278" /></p>
<p style="text-align:justify;">The  female in the video does look and has been <a href="http://twitter.com/therealcliffyb/status/12102972525">confirmed</a> to be Anya Stroud, who by the  end of <em>Jacinto&#8217;s Remnant</em> was  accompanying Delta Squad on their  missions.  At that point she was  willingly wanting field experience, so it is quite logical to see Anya  fighting as a Gear eighteen months later.  With the COG&#8217;s (Coalition of  Ordered Governments) size diminishing rapidly, Anya&#8217;s talents were  better put to use in the field rather than being stuck behind a desk.</p>
<p style="text-align:justify;">It was  revealed that the game is set eighteen months after the events of <em>Gears  of War 2</em>.  Since then, as seen in <em>Jacinto&#8217;s  Remnant,</em> the  COG have moved to an island that was untouched by the Hammer  of Dawn,  hinting at a location for the more green and jungle environments  that <em>Epic  Games</em> demonstrated for their new version of Unreal Engine 3.   The  grey, ash laden cities are the places that were incinerated by the  Hammer of Dawn, which were all  of the major cities on the mainland.   Reminiscent of Pompeii and Herculaneum, the citizens were  immortalised  in their  last moments.  The locust cannot dig deep enough to emerge  onto that  island so it has become the COG&#8217;s new base of operations.    The city locations, I predict, are featured during missions that have  Gears venturing back onto the mainland for supplies and retaking Sera.</p>
<p style="text-align:center;"><img class="aligncenter" title="a_gw3_05_tif_jpgcopy" src="http://www.onelastcontinue.com/wp-content/uploads/2010/04/a_gw3_05_tif_jpgcopy.jpg" alt="" width="488" height="278" /></p>
<p style="text-align:justify;">As they  say, desperate times call for desperate measures.   It would   make  sense of the more rugged Deltas, for example Marcus with less  armour  and Dom&#8217;s  grey beard.   Also, being set a long time later, the  the  characters are accurately portrayed by looking more aged, whether it  be  from their experiences or literal age.</p>
<p style="text-align:justify;">The COG  were really struggling by  the end of <em>Jacinto&#8217;s Remnant</em>.    Supplies were short and so people had to get by with what they could,  even in a new habitat.  The new book, <em>Anvil Gate</em> should give a   little more information in the direction of the COG&#8217;s future.   The   island they landed on had an old COG base on it already, so the  Coalition must still exist, albeit only compromising of a single island   now.</p>
<p style="text-align:justify;">The  Gears can almost be seen as a new version of Stranded, as they must  scrounge for whatever arsenal they can get their hands on, which can be  seen in the trailer.  The weapon Marcus is holding is possibly a shotgun  obtained from hostile Stranded, and the rifle that Anya hands to Dom is  a generation one  lancer.  During the assault  on Aspho Point  (described in the <em>Aspho Fields</em> novel) the Gears were using  lancers with regular bladed  bayonets.  The chainsaw bayonets were  utilised when the locust emerged because  they had tougher skin which  needed a more extreme measure to cut  through.</p>
<p style="text-align:center;"><img class="aligncenter" title="a_gw3_03_tif_jpgcopy" src="http://www.onelastcontinue.com/wp-content/uploads/2010/04/a_gw3_03_tif_jpgcopy.jpg" alt="" width="488" height="278" /></p>
<p style="text-align:justify;">Another  reason for the aged gears, in particular Dominic Santiago, was that he  really let himself go after <em>Gears of War 2</em> when he finally found  his  wife.   The beard could be a combination of age and a lack of  motivation to look after himself any more.   There is a moment in the  trailer where  he looks at the remnants of a woman clutching a child   reminding him  of his own family.  When the Locust drone bursts through  the ash, it symbolises who was responsible for their deaths. Dom lies  back down because he is prepared to  die and be with his family.  This  can be seen as a microcosm for the tragedy that all human families have  suffered, with the ash figures representing the lost, and the drone  representing the cause of it.</p>
<p style="text-align:justify;">Since  the fall of Jacinto the regular Locust were only attacking the COG  in  small incursions.  It seems that they are dying out due to the flooding  of the  Hollow, and by being hunted by the Lambent.  This new enemy were  first seen when Delta squad were in the Locust Nexus, and are seen in  the trailer as the enemy that even the Locust fear.</p>
<p style="text-align:center;"><img class="aligncenter" title="a_gw3_04_tif_jpgcopy" src="http://www.onelastcontinue.com/wp-content/uploads/2010/04/a_gw3_04_tif_jpgcopy.jpg" alt="" width="488" height="278" /></p>
<p style="text-align:justify;">Therefore,  it seems that the Lambent are the primary enemy now.  This raises the  question: could there possibly be an  alliance between the Locust and  the COG in the next iteration in the series?   It would explain why Adam   Fenix&#8217;s recordings were found in the Nexus in <em>Gears of War 2</em>.</p>
<p style="text-align:justify;">The  expanded universe novels aren&#8217;t over yet.  The next one, <em>Anvil  Gate</em>,  is due  out in August.  Currently, women are still serving as  Gears,  and the Lambent are not a significant enemy.  Therefore, logic dictates  that the next novel will contain activities of the growing threat of the  Lambent.  With the new novel will come more information that should  answer more questions one would have about the contents of the trailer.</p>
<p style="text-align:justify;">Look  forward to more information about the gun toting antics of Delta squad  and the supposed conclusive chapter in the <em>Gears of War</em> trilogy.   <em>Gears of War 3</em> will be coming to the Xbox 360 on April 8th,  2011.</p>
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		<title>Reconstruction</title>
		<link>http://kapzer.wordpress.com/2010/02/04/reconstruction/</link>
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		<pubDate>Thu, 04 Feb 2010 22:12:01 +0000</pubDate>
		<dc:creator>kapzer</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Sorry I&#8217;ve had a lot of downtime.  I&#8217;ve been waiting on something, also I&#8217;ve got an incredible amount of things to be dealing with at the moment. However, until my next post or further notice, this site is under reconstruction. Filed under: Uncategorized<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kapzer.wordpress.com&amp;blog=6330730&amp;post=181&amp;subd=kapzer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Sorry I&#8217;ve had a lot of downtime.  I&#8217;ve been waiting on something, also I&#8217;ve got an incredible amount of things to be dealing with at the moment.</p>
<p>However, until my next post or further notice, this site is under reconstruction.</p>
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		<title>Team Project, Week 5</title>
		<link>http://kapzer.wordpress.com/2009/10/30/team-project-week-5/</link>
		<comments>http://kapzer.wordpress.com/2009/10/30/team-project-week-5/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 19:58:20 +0000</pubDate>
		<dc:creator>kapzer</dc:creator>
				<category><![CDATA[Team Project]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Year 2]]></category>

		<guid isPermaLink="false">http://kapzer.wordpress.com/?p=178</guid>
		<description><![CDATA[In Lesson: 29 October, 2009 This week&#8217;s session was incredibly productive.  We&#8217;ve moved onto other parts of conceptualisation exploring the depths of what we can and cannot do with the game.  With the help of Canalside Studios staff, we were able to determine that we can put animation to a degree.  For example, we&#8217;re most [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kapzer.wordpress.com&amp;blog=6330730&amp;post=178&amp;subd=kapzer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>In Lesson: 29 October, 2009</strong></p>
<p>This week&#8217;s session was incredibly productive.  We&#8217;ve moved onto other parts of conceptualisation exploring the depths of what we can and cannot do with the game.  With the help of Canalside Studios staff, we were able to determine that we can put animation to a degree.  For example, we&#8217;re most definately having moving water for things such as swimming pools and ponds.  We also tried to explore how we can get a mexican wave going in the stadium, but that proved a trickier task than expected.  A lot of time was spent theorising with the Canalside staff on the easiest way of having such a feature.  After much debating a possible conclusion was made.  The parts of the stadium would need to be seperate so they could be imported into XNA separately, and the texture on the middle part could just be switched in and out.  As far as I remember that was the solution, at least.</p>
<p>We&#8217;ve decided that we are indeed going for a compilation of the Mirror&#8217;s Edge and Viva Pinata art styles by starting off with Mirror&#8217;s Edge as a base, and then adding in colours from Viva Pinata but adjusting them to fit the visual style making a more appropriate colour palette.  With that starting point, an effective visual style can be created.  I also realised that we can get the grainy texture style on the whites by using a bump map with regular noise.  Therefore, I believe that using the Mirror&#8217;s Edge style for architecture, and an appropriated Viva Pinata style for the scenery, we can end up with a very attractive game.</p>
<p>A couple of members already started with making assets for the game, without doing any concept art, which I found very inefficient.  I also had an issue with them starting before we had divided up any jobs, since we initially agreed that certain members were doing architecture and other members doing scenery.  I am dissatisfied with the lack of cooperation.  The assigned tasks were for a stadium, swimming pool, park, and road tiles to be modelled so they could be placed.</p>
<p>Upon examining the scene from Mirror&#8217;s Edge used for the colour palette, Christian and myself noticed that the shadows and colouring on the scene are ambient.  This means not all shadows are black, and the colours of vividly coloured objects bleed onto the white.  We also noticed that for a red object, the shadows have a tint of red too, and shadows in general are blue.  We realised that we would not be able to do this with the texturing, and once again asked for advice from the Canalside team.  They said that it is possible, but it would have to be done in a renderer.  They showed our programmers some simple shadows that were very effective, which they could build into a renderer.  Our programmers are going to attempt to make such a renderer for the game.  Fingers crossed that the succeed, which could have an impressive impact on the game&#8217;s visuals.</p>
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		<title>Team Project, Week 4</title>
		<link>http://kapzer.wordpress.com/2009/10/29/team-project-week-4/</link>
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		<pubDate>Thu, 29 Oct 2009 06:05:56 +0000</pubDate>
		<dc:creator>kapzer</dc:creator>
				<category><![CDATA[Team Project]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Year 2]]></category>

		<guid isPermaLink="false">http://kapzer.wordpress.com/?p=176</guid>
		<description><![CDATA[In Lesson: 22 October, 2009 Prepared to present again, this was indeed the session to demonstrate our concepts.  Other groups went first, and what looked to be some very good ideas had come to fruition.  I was rather happy with the concepts the other groups came up with, as each group aimed their game towards [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kapzer.wordpress.com&amp;blog=6330730&amp;post=176&amp;subd=kapzer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>In Lesson: 22 October, 2009</strong></p>
<p>Prepared to present again, this was indeed the session to demonstrate our concepts.  Other groups went first, and what looked to be some very good ideas had come to fruition.  I was rather happy with the concepts the other groups came up with, as each group aimed their game towards a different target audience.  In other words, there is a lot of variety in the genre and styles of games that have come from each group.  A rather eerie coincidence, I imagined.</p>
<p>When it was our turn to present, many of us pitched in on parts we each spent more amounts of time on.  I felt that we covered everything we intended to get across, including the emphasis on our focal game mechanic &#8211; the areas of influence.  We covered a demonstration, a couple of pieces of visual aids that Steven concocted on his laptop demonstrating said areas of influence, visual style, limiting factors, progression in terms of having set maps or procedurally generated ones, and so on.  We covered our game in quite a lot of detail, since we had a lot of aspects already decided.  I feel that we presented well, giving everyone a clear picture of what we wanted, the ambition of the project and also the way we planned to structure our build versions.</p>
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		<title>Team Project, Week Three</title>
		<link>http://kapzer.wordpress.com/2009/10/29/team-project-week-three/</link>
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		<pubDate>Thu, 29 Oct 2009 05:51:40 +0000</pubDate>
		<dc:creator>kapzer</dc:creator>
				<category><![CDATA[Team Project]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Year 2]]></category>

		<guid isPermaLink="false">http://kapzer.wordpress.com/?p=171</guid>
		<description><![CDATA[Out of Lesson: 14 October, 2009 We had a team meeting outside of classes to refine our ideas and decide how we were going to present and demonstrate our game, for which all groups are due to do tomorrow.  With the programmers absent, we designers worked on demonstrating the mechanics of the game, especially the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kapzer.wordpress.com&amp;blog=6330730&amp;post=171&amp;subd=kapzer&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Out of Lesson: 14 October, 2009</strong></p>
<p>We had a team meeting outside of classes to refine our ideas and decide how we were going to present and demonstrate our game, for which all groups are due to do tomorrow.  With the programmers absent, we designers worked on demonstrating the mechanics of the game, especially the areas of influence, since it was our focal point and the mechanic that a player should pay attention to in order to get their best performance in the game.  I decided that certain buildings would be required in the village, such as the stadium, accommodation, training facilities, and the such.  I made a list of possible assets and determined which would be a must-haves, and which are not so important in order to run an Olympic Village.</p>
<p>We kept the new ideas to a minimum, because we didn&#8217;t know what the programmers could or could not do, and with them not present they could not tell us either.  We came across a flaw with our areas of influence system that could cripple the game, since it was a flaw in the core game mechanics.  This flaw was that when an area of influence was active upon another structure, they would gain a multiplier and potentially &#8220;upgrade&#8221; to a better structure so to speak.  However, when they upgraded, their area of influence would get stronger and in turn have a higher influence, which would affect the original building giving influence, which would in turn upgrade that too.  There would end up being a chain reaction where everything just started to upgrade automatically because a building was placed near it.  Since we found this flaw, we concentrated on fixing it.  We believe we came to a couple of solutions; we could either limit the amount of max influence a structure could gain from another, or I suggested that we could set structures to upgrade manually, meaning the player would be notified that a building is upgradeable and then would have to do it themselves.  We found that the first solution worked a lot better when we demonstrated it physically.</p>
<p>We came to a point where we had a consistent set of ideas, rules, and mechanics which could work together and we could demonstrate for the  lesson.</p>
<p>&nbsp;</p>
<p><strong>In Lesson: 15 October, 2009</strong></p>
<p>We came fully prepared for a demonstration, only to find out that we were infact presenting our prototypes next week instead.  However, it wasn&#8217;t as if we had nothing to get on with.  We explained the details of the meeting to the programmers only to find that they had a similar idea for areas of influence in mind.  However, they hadn&#8217;t realised about the multiplier problem with the areas of influence so we ironed out the details on that and made sure it was manageable by the coders.  They didn&#8217;t have a problem with it, so we agreed to set the concept in stone and move onto other aspects of the game.</p>
<p>We went on to deciding a visual style for the game, since we pretty much had game mechanics figured out.  We wanted a distinct style, yet something with a visual flare so it was good to look at.  The style of Viva Pinata was suggested, but I thought that that may be a bit too much colour.  However, I liked the idea of vivid colours, so I used that as a starting point and we discussed games that have that kind of art style.  We went from Prince of Persia, to Katamari, to Street Fighter IV.  However, I mentioned that maybe we should only have the odd bit of vivid colour mixed in with shades of another colour.  I was talking about the art style of Mirror&#8217;s Edge &#8211; muted whites with a bit of colour.  When I suggested this I was largely thinking about the buildings of a brand new Olympic park.  I wanted them to be clean, but attractive, and the first style that came into my mind happened to be Mirror&#8217;s Edge.  To my suprise, the group seemed to agree with me that it could be a nice visual style especially for the buildings.  I had already started to envision the assets in my head.</p>
<p>We wrapped up, clarifying the details of our presentation for the following week, and going over example set plays for structure layouts on a physical grid.</p>
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