Kapzer's Realm

Shadows in the Sun

A product of the first year of university, this game concept is one of my proudest achievements to date.  This is because it feels complete, it has a clear concept, art style and game mechanics.  It feels like it could easily go straight into production.  Admittedly, I would slightly alter the title, but I post it unchanged from its’ conception.


Although it is merely a concept, it began with some initial drawn concept art on a sketch pad.

Drawn Nature Art

After liking the idea, I decided to digitise the art and go ahead and create a user interface in the form of a menu screen.

Menu Screen

Digital concept art/concept render. Made using game assets.

The art was made using individual assets, meaning that the concept was complete.  When I say complete, I mean that there are game assets already made including environment assets and sprites.  There are only a fraction of the assets made; more can be found in the sketchbook.

Run Sprite

Die Sprite

Compiling the assets together, I created a short animatic to represent a quick snippet of gameplay.

If you’d like to see more, you can find the full game design document here.

You can also see the process I went through from inception to fully realised concept here in the sketchbook.

Trackbacks & Pingbacks


  1. Very cool, and I love the thorough design doc you included. It really frames the level of planning and consideration required in the game design from the very start. Love the concept!

    | Reply Posted 8 years, 2 months ago

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: