Kapzer's Realm

Category Archive

The following is a list of all entries from the Game Design category.

Shadows in the Sun

A product of the first year of university, this game concept is one of my proudest achievements to date.  This is because it feels complete, it has a clear concept, art style and game mechanics.  It feels like it could easily go straight into production.  Admittedly, I would slightly alter the title, but I post it unchanged from its’ conception.


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During the first year of university, through a team project I designed and created a game that ran on PC but was also designed to work on consoles.  It was a simple re-imagining of pong in a circular frame with themed environmental levels that affected gameplay.  To make this clear from the beginning, the parts I made on this game were the levels (from design to final model), and various parts of the GDD (GUI, Level Design and Multiplayer).  My focus at that time was on level design, so I did not play as big a part in writing and design as I do later in life.

Unfortunately, I must concede that I have lost files that have images of the game and it’s GUI.  However, the remaining stuff I have, shall be posted here.

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Short Story Animation

During the latter half of the first year of university, I created another animation that lasted considerably longer, depicting some form of a narrative, rather than just a plain scene.  This involved more modelling, multiple cameras and movement, as well as a boned and rigged humanoid character.  I first created the animation before searching for audio that matched the story.  I eventually decided upon Mad World by Gary Jules as I thought the theme and tempo of the tune matched that of the animation.


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Fish Tank Animation

This was my first real attempt at 3D modelling and animation, done in the first half of my first year of university.  Of course, in retrospect, it is very basic, but I intentionally wish to show my progression over time.  I purposefully want to show how I have bettered over time not just creatively, but technically also.

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