Kapzer's Realm

Category Archive

The following is a list of all entries from the Writing category.

Narrative In Games

This essay was originally written in 2010.
The original Essay can be found here.

Human psychology dictates that people are motivated to do things for a reason.  In the case of video games, people play for more than just a high score; they play to satisfy their sense of accomplishment (Maslow, 1954).  With narrative becoming a more prominent component of modern games, people now play for the entire experience of immersion into a game world and the stories it contains as well as the ability to affect the outcome of a story through interactivity.

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Xbox 360: An Entertainment System

This is a repost of an essay written in 2008.


History of the Company and Platform

The History of the Company

The Xbox 360 is made by the infamous company Microsoft, which is headed by one of the richest men in the world Bill Gates.  However, Microsoft started small in 1975.  Founded by Paul Allen and Bill Gates, Microsoft started as a pair of computer addicts who had been inspired by the MITS Altair.  When they saw the microcomputer on the cover of computer magazine “Popular Electronics” they realised it was the optimal time to start Microsoft [piesoftware.co.uk, 2009].  The pair started off writing software, in particular operating systems.  They adapted the BASIC (Beginner’s All-Purpose Symbolic Instruction Code) which was a teaching tool used to teach students how to program.  From this they created Microsoft BASIC, which they managed to sell to MITS as the first computer language program for a personal computer [thocp.net, 2009].

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Characters in Games

Originally written in 2009
Original essay can be found here.

For a long time, characters have played a vital role in the development and promotion of videogames and game franchises. Game narratives, the mythology behind said narrative, and franchises are usually established around the characters of the game [gignews.com, 2000]. These characters, especially the main protagonist is usually found to be a selling point of the game. Characters have changed over time, usually getting more complex as time progresses. Trends have changed with time too, with gaming becoming more mainstream, recognised characters are reiterated and stereotypes are formed. These trends and stereotypes differ between genres also, and certain stereotypes prove to be more iconic than others. One of the prime examples used in this analysis will be Master Chief from the Halo trilogy as this character is an embodiment of successful character design.

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