Kapzer's Realm


Fish Tank Animation

This was my first real attempt at 3D modelling and animation, done in the first half of my first year of university.  Of course, in retrospect, it is very basic, but I intentionally wish to show my progression over time.  I purposefully want to show how I have bettered over time not just creatively, but technically also.

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Characters in Games

Originally written in 2009
Original essay can be found here.

For a long time, characters have played a vital role in the development and promotion of videogames and game franchises. Game narratives, the mythology behind said narrative, and franchises are usually established around the characters of the game [gignews.com, 2000]. These characters, especially the main protagonist is usually found to be a selling point of the game. Characters have changed over time, usually getting more complex as time progresses. Trends have changed with time too, with gaming becoming more mainstream, recognised characters are reiterated and stereotypes are formed. These trends and stereotypes differ between genres also, and certain stereotypes prove to be more iconic than others. One of the prime examples used in this analysis will be Master Chief from the Halo trilogy as this character is an embodiment of successful character design.

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Self Promotion Website Two

The second of the two websites is not as clean and is literally darker in colour.  With a space/science fiction theme, the idea was to make it more game related.  Also created using Adobe Photoshop.

Home page with drop down

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Self Promotion Website One

In the first year we were encouraged to design concepts for our own websites, where we would display our portfolio of work.  Ironic, considering what this site actually is.  Created using Adobe Photoshop, this was the first of two sites; the first was intended to give a clean, professional feel.

Home Page with drop down preview

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Morph Animation

The other Flash animation created during the first year of university was a morph animation, of which each frame was created manually using Adobe Illustrator.